FANDOM


Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.

Description Edit

[edit source] Edit

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine
  • Real-time game simulator
  • Plug-in architecture for source, effect, and source control plug-ins
  • SoundFrame API

[edit source] Edit

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine
  • Real-time game simulator
  • Plug-in architecture for source, effect, and source control plug-ins
  • SoundFrame API

Supported operating systems[edit source] Edit

Wwise supports the following platforms:[5]

  • Android
  • iOS
  • Linux
  • Mac
  • Nintendo 3DS
  • PlayStation 3
  • PlayStation 4
  • PlayStation Vita
  • Wii
  • Wii U
  • Microsoft Windows
  • Windows Phone 8
  • Xbox 360
  • Xbox One

Adoption by video games[edit source] Edit

Recent titles[6] which have used Audiokinetic include:

  • Age of Empires: Castle Siege
  • Alien: Isolation
  • Aliens: Colonial Marines
  • Alone in the Dark: Illumination
  • The Amazing Spider-Man 2
  • Assassin's Creed IV: Black Flag
  • Assassin's Creed: Freedom Cry
  • Assassin's Creed Liberation HD
  • Assassin's Creed: Rogue
  • Assassin's Creed Unity
  • Batman: Arkham Knight
  • Batman: Arkham Origins
  • Batman: Arkham Origins Blackgate
  • Bayonetta 2
  • BioShock Infinite
  • BioShock Infinite: Burial at Sea
  • Bleach Brave Souls (ブレソル)
  • Borderlands 2(Vita), Borderlands: The Handsome Collection
  • Borderlands: The Pre-Sequel!
  • Child of Light
  • Contagion
  • Crimson Dragon
  • D4: Dark Dreams Don't Die
  • Dance Central: Spotlight
  • Dawngate
  • Daylight
  • Dead Nation - Apocalypse Edition
  • Destiny
  • Deus Ex: The Fall
  • DiRT Rally
  • Dirty Bomb
  • Divinity: Dragon Commander
  • Divinity: Original Sin
  • DmC: Devil May Cry
  • DOOM
  • Dungeon Keeper
  • Dust 514
  • Elite: Dangerous
  • Entwined
  • F1 2013
  • F1 2014
  • Fable Anniversary
  • Fantasia: Music Evolved
  • Fates Forever
  • Firefall
  • Firewatch[7]
  • Fuse
  • Godus
  • GRID 2
  • GRID: Autosport
  • Gunslinger Stratos 2
  • Happy Wars
  • H1Z1: Just Survive
  • Halo: The Master Chief Collection
  • Infamous First Light
  • Infamous Second Son
  • Infinite Crisis
  • Karmaflow
  • Killer Instinct
  • Killer Instinct Season 2
  • Killing Floor 2
  • League of Legends
  • Lichdom: Battlemage
  • Life Is Strange
  • LocoCycle
  • Lost Planet 3
  • Metal Gear Rising: Revengeance
  • Metal Gear Solid V: Ground Zeroes
  • Metro: Last Light
  • Middle-earth: Shadow of Mordor
  • Murdered: Soul Suspect
  • Nether
  • No Man's Sky
  • Nosgoth
  • Oddworld: New N' Tasty!
  • Outlast
  • Overwatch
  • Payday 2
  • Peggle 2
  • Plants vs Zombies 2
  • Powerstar Golf
  • Professional Baseball Spirits 2014
  • Project Spark
  • Quantum Break
  • Remember Me
  • Resogun
  • Ridge Racer Unbounded
  • Rocket League
  • Rocksmith 2014
  • Saints Row: The Third
  • Saint's Row IV
  • Saint's Row IV: Re-Elected
  • Saint's Row: Gat Out Of Hell
  • ScreamRide
  • Shadow of the Beast (2016)
  • SimCity
  • Sleeping Dogs: Definitive Edition
  • South Park: The Stick of Truth
  • Star Fox Zero
  • Star citizen
  • Strider
  • Sunset Overdrive
  • Takedown: Red Sabre
  • Tekken7
  • Tengami
  • The Bureau: XCOM Declassified
  • The Elder Scrolls Online
  • The Legend of Korra
  • The Order: 1886
  • The Voice: I Want You
  • The Witcher 3
  • Thief
  • Titanfall
  • Total War: Attila
  • Total War: Rome II
  • Tornado Outbreak
  • Trine 2: Complete Story
  • Trine 3
  • Ultima Forever: Quest for the Avatar
  • Valiant Hearts: The Great War
  • Wildstar
  • Wonderbook: Book of Potions
  • Wonderbook: Walking with Dinosaurs
  • World of Tanks
  • World of Warplanes
  • World of Warships
  • WWE 2K14
  • WWE 2K15
  • Zoo Tycoon
  • Zumba Fitness: World Party
  • Zumba Kids

Commercial Game Engine Integration[edit source] Edit

Wwise is intended to be compatible with proprietary and commercial engines.[8]

  • Unreal Engine 3
  • Unreal Engine 4
  • Unity
  • Cocos2d-x
  • CryEngine[9]
  • Orochi 3
  • Gamebryo
  • Fox Engine
  • Autodesk Stingray