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Tornado Outbreak (also known as Zephyr: Rise of the Elementals) is an action video game developed by Loose Cannon Studios and published by Konami for the Wii, Xbox 360, and PlayStation 3 in 2009. In Tornado Outbreak, players take control of a Zephyr, a blue spiraling wind elemental, who must save the world by destroying it!
Captain Nimbus has decided that it is time for him to step down and hand the reins of the squad to Zephyr, a young Wind Warrior. Zephyr, and his friends are all Wind Warriors and it's their universal task to create atmospheres on lifeless planets. Becoming Captain was going to be the most exciting event of Zephyr's life, but then he met Omegaton. He was the greatest hero of a strange backwards dimension, which he described as an anti-matter universe, whatever that is. Omegaton's enemies joined forces and overpowered him. Omegaton was stripped of his six orbs of power and banished to our universe. He would've perished if the Wind Warriors didn't find him. Nimbus realized that Omegaton needed to absorb positive matter in order to maintain atomic cohesion in our universe. Without them, Omegaton couldn’t survive. With the approval of Nimbus, Zephyr gave his first order. They would find Omegaton's orbs and help him return home. Their search took them to Earth, and to their first big problem: its giant sun. Its radiation is deadly to their kind, but Omegaton assured them he had a solution. Omegaton gave them the "lightweight object amalgam device," or L.O.A.D. STARR. The L.O.A.D. STARR can locate the orbs Omegaton needs and give the Wind Warriors cover from the sun's deadly UV rays. It can also collect and hold the Fire Flyers. The Fire Flyers? They're agents of the enemies of Omegaton, and now the Wind Warriors' enemies too..
Tornado Outbreak’s gameplay is in line with that of Katamari Damacy, in that (as Zephyr), players are required to suck ordinary Earth objects into their funnel to grow in size. An added level of complexity is present in Tornado Outbreak, in that players must stay in the shade at all times (shade is created by an object called the L.O.A.D. STARR), as Wind Warriors will die under direct sunlight. Each level is split into five stages. The first three stages are Zephyr pillaging the landscape in search of hiding Fire Flyers (with the location of Fire Flyers being designated by an orange glow under objects). After collecting fifty Fire Flyers in each of these three stages, a totem appears from underground, surrounding a large object on the outskirts of the playing field (a skyscraper, mountain, hotel complex, etc. depending on the geographical location – Vegas, Britain, a theme park, and so on). The fourth stage of each level is a race of sorts, which sees Zephyr flying through vortex rings surrounding the totems. This creates a massive storm above the landscape, complete with moving clouds and patches of sunlight. In the fifth stage, players must navigate these moving clouds to reach the Totems so that they can be destroyed in a button-mashing mini-game, thus revealing one of Omegaton's orbs and unlocking the next level.
- Tornado Outbreak would be the first and last game to be developed by Loose Cannon Studios because of the company's shutdown.